Key takeaways
- 1080p: Native or Quality upscaling is usually the best starting point.
- 1440p: Quality is preferred; Balanced is a practical FPS option.
- 4K: Quality or Balanced can make a substantial difference, depending on the graphics card.
The best Splitgate 2 settings for FPS are a competitive preset at your monitor’s native resolution, with upscaling set to Quality or Balanced, shadows and effects reduced, motion blur disabled, and a frame-rate cap that your PC can hold consistently.
Quick recommendation: competitive versus visual quality
Splitgate 2 rewards fast target acquisition and consistent input more than cinematic detail. Portals, vertical movement, and close-range fights make stable frame pacing especially valuable, so a steady 120 FPS usually feels better than a fluctuating 160–200 FPS.

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View on Amazon| Setting | Competitive preset | Visual-quality preset | Why it matters |
|---|---|---|---|
| Display mode | Exclusive fullscreen, if available | Fullscreen or borderless | Fullscreen can reduce interruptions and improve consistency |
| Resolution | Native resolution, or one step lower on a GPU-limited PC | Native resolution | Resolution has the largest effect on GPU workload and image clarity |
| Upscaling | Quality; Balanced at 1440p or 4K if needed | Quality or native rendering | Recovers performance while preserving most detail |
| Anti-aliasing | Medium or High | High or Epic, if performance allows | Helps reduce shimmering around geometry and portal edges |
| Shadows | Low or Medium | High | Often expensive without improving enemy visibility proportionally |
| Effects | Low or Medium | High | Lower values reduce visual clutter during firefights |
| View distance | High | High or maximum | Preserves distant geometry and reduces late detail changes |
| Motion blur | Off | Off or Low | Keeps fast camera movement and portal transitions clearer |
| V-sync | Off, unless tearing is distracting | On if you prefer a tear-free image | Can add latency, but prevents visible tearing |
| Frame-rate limit | Stable target below your normal minimum | Monitor refresh rate or a stable lower target | Consistency is more useful than an unstable peak FPS |
Best Splitgate 2 settings for FPS: step-by-step setup
1. Choose the correct resolution first
Start at your monitor’s native resolution. Lowering resolution can provide a large FPS improvement, but it also makes distant players and portal surfaces less defined. If you use a 1080p monitor, stay at 1920×1080 unless your graphics card cannot maintain your desired frame rate. At 1440p, try 2560×1440 with Quality upscaling before dropping all the way to 1080p.
A useful workload comparison is pixel count. 2560×1440 renders about 3.69 million pixels per frame, while 1920×1080 renders about 2.07 million. That means 1440p requires roughly 78% more pixels than 1080p before other settings are considered. Quality upscaling can reduce the internal rendering load while outputting a 1440p image, although fine detail will not match native rendering perfectly.
2. Use upscaling before heavily reducing view distance
If the game offers a modern temporal or spatial upscaler, begin with Quality mode. Move to Balanced if the GPU remains the limiting component. Performance or Ultra Performance modes should be reserved for high-resolution displays or hardware that cannot reach a playable frame rate otherwise, because distant geometry and thin edges can look noticeably softer.
- 1080p: Native or Quality upscaling is usually the best starting point.
- 1440p: Quality is preferred; Balanced is a practical FPS option.
- 4K: Quality or Balanced can make a substantial difference, depending on the graphics card.
Do not judge upscaling while standing still. Spin the camera, move through a portal, and inspect distant enemies. Temporal reconstruction can look acceptable in a static view but show ghosting or shimmer during rapid movement.
3. Lower shadows and effects before textures
Shadows are a strong first reduction because they can require additional scene rendering and may become expensive around complex geometry. Set shadows to Low or Medium for competitive play. Medium is a good compromise if Low makes silhouettes or map depth harder to read.
Effects should also be reduced when explosions, portal visuals, muzzle flashes, or other combat effects obscure targets. Low or Medium effects generally gives a cleaner competitive image. Keep textures higher if your graphics card has enough VRAM: texture quality mainly affects memory capacity and image detail, while shadow and effect quality more directly affect rendering work.
If you see stutter rather than low average FPS, reducing textures may help only when VRAM is close to full. Otherwise, check background applications, shader compilation, storage speed, and driver behavior instead of lowering every visual option.
4. Keep view distance high, but avoid unnecessary maximum settings
View distance is one setting worth keeping High for competitive play. Lower values may cause distant objects to appear late or change detail level while you move, which is distracting when tracking an opponent across an open area.
Maximum view distance is not automatically better. If the difference between High and maximum is mainly distant environmental detail, use High and spend the saved performance on resolution or anti-aliasing. Test this by viewing a large open area and looking for geometry changes while moving at speed.
5. Disable latency-increasing distractions
- Turn motion blur off so rapid aim movements remain sharp.
- Turn film grain, chromatic aberration, and depth of field off if those options are available.
- Use V-sync off for the lowest traditional display latency, provided tearing is acceptable.
- Enable an official low-latency or reflex mode only if your graphics driver and game support it.
- Use a wired network connection when possible; graphics settings cannot fix network delay.
Variable refresh rate, such as FreeSync or G-SYNC-compatible operation, can make the game feel smoother. If you use it, a common approach is to cap FPS slightly below the display’s maximum refresh rate. For example, a 144 Hz display can use a 141 FPS cap, while a 165 Hz display can use a 162 FPS cap. The exact cap depends on your monitor, driver, and whether the game’s own limiter produces stable frame pacing.
Frame-rate targets that make sense
Set a target based on your worst normal moments, not the empty firing range or main menu. Play a busy match, move through portals rapidly, and watch for the lowest sustained performance. If your FPS normally ranges from 135 to 190, a locked 144 FPS may be preferable to an uncapped value that frequently falls during combat. If it ranges from 95 to 140, a 120 FPS cap may be unrealistic; try 100 or 110 instead.
| Display | Good target | When to choose it |
|---|---|---|
| 60 Hz | 60 FPS | Use a stable 60 if the PC cannot stay above it |
| 120 Hz | 100–120 FPS | Choose the highest target that remains stable in fights |
| 144 Hz | 120–141 FPS | 141 FPS suits a VRR setup; 120 is safer for inconsistent hardware |
| 165 Hz | 144–162 FPS | Use 162 only if the system rarely dips below it |
| 240 Hz | 180–240 FPS | Requires a fast CPU and GPU; stable 180–200 can still feel excellent |
These are targets rather than guaranteed results. Actual FPS varies with processor, graphics card, memory, resolution, driver version, game patch, map activity, and background processes. Published performance ranges can also differ substantially between test systems.
Preset choice by hardware situation
| Your situation | Recommended choice |
|---|---|
| Entry-level gaming PC or older laptop | 1080p, Quality or Balanced upscaling, Low shadows, Low effects, High view distance, 60–120 FPS target |
| Modern mid-range PC at 1080p | Native 1080p or Quality upscaling, Medium shadows, Medium effects, High view distance, 120–165 FPS target |
| Modern mid-range PC at 1440p | Quality upscaling, Medium shadows, Medium effects, High view distance, 100–144 FPS target |
| High-end PC with a high-refresh monitor | Native resolution or Quality upscaling, Medium or High shadows, High effects if clear, high stable FPS cap |
| Integrated graphics or heavily power-limited laptop | Lowest practical resolution, Balanced or Performance upscaling, Low shadows and effects, modest 60–90 FPS target |
What to change when FPS is still unstable
First identify whether the limitation is the GPU or CPU. If lowering resolution produces a large FPS improvement, the GPU is probably limiting performance; use upscaling, lower shadows, and reduce effects. If lowering resolution barely changes FPS, the processor, memory, game thread, or background software may be the bottleneck. In that case, lowering texture quality will not solve the main problem.
- Restart the game after changing major graphics options, especially after a driver update.
- Close browsers, recording tools, launchers, and overlays that consume CPU or GPU resources.
- Use the laptop’s performance power mode and keep it connected to its charger.
- Check temperatures and clocks; thermal throttling can create sudden dips after several minutes.
- Use a frame cap instead of uncapped rendering if frame times fluctuate heavily.
- Only reduce textures when VRAM usage is near capacity or texture streaming causes hitching.
Final competitive preset
For most players, use native monitor resolution, Quality upscaling, Medium anti-aliasing, Low or Medium shadows, Low or Medium effects, High view distance, high textures when VRAM permits, motion blur and post-processing blur disabled, and a stable FPS cap matched to the weakest part of a typical match. Raise visual settings one at a time only after confirming that frame pacing remains smooth. That approach produces a clearer and more responsive Splitgate 2 experience than selecting every option at Low or chasing an unstable maximum FPS.